Religions of Clandestine
the realm of Clandestine there are 12
religions, each with a different alignment and ethos.
When the time comes for you to choose one for yourself,
this chart should make things easier. Each religion has
their own set of spells at their disposal.
religion has a motive, a wish and a future. Each fights
battles, some for pride and others for preservation. When
you become part of the religion the religion becomes part
of you. Every action you make reflects on your religion
and you must uphold the standards set before you. Now that
all of the immortals are out of the religions, all Chosen
Ones are mortal.
the Gods of each religion and learn about them
N T E R I N G
R E L I G I O N:
each religion is different, each has its own methods of
testing and enshrining new members. The only common requirement
for joining a religion is that you attain at least your 13th level.
wise to choose a religion based on role play rather than benefits that
you may get from the religion.
Official Clandestine Homepage
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from the gray mists of chaos the dragon goddess Takhisis
upon the astral plane and wreaked havoc with the gods. Her wrath fell
and she fell ill with a magical plague. The wars raged on and finally
stood upon the throne of eternity. As she looked down though she saw
the sick and ailing body of Mystara,
in a moment that could only be described as
heart was touched with a golden light. As the light came upon
her she restored Mystara
and recanted her claim to the throne. In the ensuing years
became one with the chaos but always remembered the goodness she
felt. Even now she strives to do right but in her own mischievous ways,
gods have grown annoyed with her but always they remember the power
threw upon their throne.
Thieves, Rogues, and Ninjas all call our temple home and its doors are
open to all regardless of race or class. A follower of Takhisis
must only show that
they wish good upon the land and that they are willing to do anything
to complete that task. The light of Takhisis flows upon all of the land's
and any and all may become one of her chosen followers.
path of Takhisis
is a chaotic one to tread and to ensure that a person is
ready for such a life there are a few anointed tasks one must complete
a member. These tasks are often left up to the priests of the religion
should contact one of them to begin the path. Sebek
is the chosen one but his
duties in the immortal realm often pry him from his worldly duties so
a lower member as all Takhisis
may commune with him whereas normal mortals
sometimes cannot. Along with the tasks assigned to you, you must also
special traits that will serve Takhisis
well these are:
There will be many battles in the years to come and we must know
that when they occur a person will fight alongside us. The warrior must
unwavering and forever resilient to the forces of evil.
A follower of Takhisis
is intelligent and knowledgeable but they also
must remember that where the mind may go astray, the heart is always
to what they believe. They must have the zeal in their heart to guide
where their minds may fail.
Whereas a level one may take a dagger for a level two-hundred
so may a level two-hundred take one for a level one. Every member of
would gladly sacrifice their life for a fellow member and that must
always be remembered.
There are many times where the senses will lie and evil will
mask its presence it is these times that the final trait comes into
A person must know at all times that should their perceptions of reality
be altered that, their instincts are finely honed and can lead them
does not place many boundaries on what her members may do but
there are some that they must follow and they are:
member will EVER slay a being of good unless they have first harmed
them or our goddess in some way.
alignment of at least +1 to assure that her followers are of good
intent at all times.
all orders from Sebek and question them only at an appropriate
time and place.
ALL members of Takhisis
at ALL times. Never slander them in
public or leave them alone on the field of battle.
evil is a scourge upon the land they also serve their purposes
they may join with you but only if it serves a greater good in the long
to religion table
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is all that is evil, she represents
things that should not be. Her vile deeds and evil acts are only dismissed
heritage, and her heritage alone. She appears in the form of a Succubus
a seductress. She will sway people to gain for herself and when she
with them, then she has no need for them, most likely resulting in their
Killing is not something that she does for no purpose, there must always
reason, and she does not go out of her way to find them.
Followers are expected to hold her first
in their hearts and are always being
watched. They will join others, but only for personal gain, and if others
something they need, they will do what they must to acquire that thing.
plans go out to kill another it is a very organized process and most
likely be planned
and well thought out. It is not how many the followers kill, it is how
it was done that will gain the favor and rewards of this evil goddess.
If you wish to join the ranks of Loviatar,
leave a note to the religion stating
so. You will be contacted. Members are always around, they just choose
not to be seen.
to religion table
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Vile, Sinister, all these are words that describe the god of the
dead and the damned. Born long after the first gods, he studied the
ways of Takhisis
and grew insane with the thirst for death and destruction,
even surpassing Takhisis's
own evil ways. Cunning and deceptive, Myr'Khul
likes nothing more than to see pain inflicted upon others, and grows
and more insane with each painful death that is rendered upon another.
It is in his hopes that one day he will do what Takhisis
did hundreds of years
before, but will carry on the reign and not succumb to the weakness
of joining others.
are expected to be hateful, hate all life and give everything to him.
Sacrifices are required and, if requested, must be done without question,
if it is a fellow religion member. Rewards are not given, because rewards
are for the weak and personal gain should be done without a helping
Rules are Simple and Must be Followed.
Chosen One's Word is law as set down by the Great Lord Myr'Khul.
will be no killing of Myr'Khul
members without the CO Approval.
Archon word is that as if it came from the Chosen One. The Chosen
One may at anytime overrule
other religion members as you see fit or capable of dealing death
to. Keep in mind do
not go crazy with this. We are chaotic not madmen
killing every thing
try to keep it evil. Alignment is a tool to be used to your
benefit and His.
member is Required to Serve only the Dark Lord Himself.
No member of another religion will be allowed in Myr'Khul
unless they can
prove without a doubt
that they can be trusted. And may result in a quest
to prove their worth.
Ranking Char per player, no buts about it. If you are caught
trying to get a second
member above Acolyte or Defender rank, both
will be banished.
only way one can be permitted to enter the Ranks of Myr'khul
the Player must have
the ultimate approval of the CO one. If the CO
Is gone for a period
of time stretching over 5 days, the Archon is
permitted to make that
only way to leave Myr'Khul
is death, or reincarnation. Stories
will be heard, but only
the Chosen can commute the death sentence
or the rebirth of the
person. To truly be free of Myr'Khul
hatred, the total rebirth
though final approval is from the co and Archon, bishops are encouraged
to pursue a vigorous but demanding recruitment. Powerful characters
desired but their commitment to Myr'khul
should be paramount above all else.
the player has another character in another religion, it
will be made clear that
they will separate the two. If the
person joins and then
is found that he is using the characters
to help each other or
pass info on to another religion he will
be killed and banished.
of the character should test role playing as well as mud
knowledge. Killing of
others for entry is needed except for
extreme cases decided
by the CO to show commitment to Myr'Khul.
In other words test
for role playing and a true commitment
will NOT be ordered to cause the death of an atheist.
Atheists should be off
limits, as they are always possible Myr'Khul
a prospective member is already flagged PK, the bishops or vicars
may interview, but no
quests are given except by the Chosen One
so that they may judge
why they left a religion before the quest
is given. Only the Archon
or Chosen One can enshrine a PK player.
to religion table
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away in another part of the universe a form of energy formed
the great god known as Kir'Jolith.
Through many years of travel, he
met the other gods. Instantly he fell in love with Mystara
feelings were mutual, therefore he sits upon his throne with his
queen watching the mortals in their struggles lending a hand here
or there as he sees fit. Also known as the "quiet one", his followers
are also very withdrawn and to themselves. Hundreds of years later
gave birth to twins, one being born tainted
and dark, the other being similar to his father in many ways, but
always struggling to maintain "Balance between all things".
Followers of Kir-Jolith
are expected to remain secretive and are
picky about those who wish to know more of their religion, new
recruits are few and far between, but those who are chosen must
try to maintain a balance, but still sway to the side of good.
to religion table
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you wonder up ahead in the dark, swampy forest your senses
tell you something is near you. You hear a noise and are startled as
you look in the direction of the noise you see a faint figure that seems
to becoming, no flying, straight at you. Scared and alone you shiver
only to find that a white snow-covered owl is on your arm with its
beautiful wings spread at full length. Before you can react to the
situation, to your astonishment the owl says, "Hello, my friend." You,
with your tongue tied in the oddness of what has happened say,
"Heel.. Heelll.. Hel.. Hello." The Owl whispers words unfamiliar to
native tongue as you then see an exhilarating, bright light. Where the
light once was a figure, a figure of an old rugged looking man appears
where the light once was. As soon as this happens you feel a nice,
warm sense of belonging as if you have know this man all your life.
While you study the man you see that his eyes are pure white and
that he appears blind. You study the man and notice that an owl is
perched upon his right shoulder. The old man offers his hand out to
you and says, "I am Astinus, Keeper of Time, I have been expecting
you for sometime now." He smiles as you shake his hand, a warm
glow passes through your body. As you are introducing yourself he
cuts you off, amazingly He knows your name already. Astinus says
to you, "So you have chosen the path of the great religion Astinus.
Before you join you should know of my past.........
am Son of Mystara
also known as the keeper of
time. I know everything before it actually happens; for instance, you
will be one of my many followers. I try to maintain a balance to every
situation and I believe that all things have their time and we accept
things the way they happen only intervening if that fate has been
tampered with. My power is one of the greatest, for I write history
as it happens and know all that goes on anywhere and anytime. You
and other followers will be expected to remain neutral in all ways.
should spread the word of our religion and help others understand the
nature of true neutrality. Followers are always rewarded for good
decisions that they may make in the constant struggle for balance.
Though not willing to join others they remain in solitude, but we join
fellow brethren at times when the balance is shifted. Oh yeah one more
thing, you need to know the rules of Astinus.
CO or Chosen One's decisions are from Astinus to the CO to the
rest and will be followed.
WILL NOT be tolerated, remember you can be replaced as
fast as you joined.
members are to obey their higher ranks while still being nice
to those under you. (see help rank)
is NOT allowed among members!!! Proper authorities will
deal with you. We do not look for fights but if needed to balance
things out we will do what is necessary.
are a peaceful religion and will only go to war until the
neutrality is gained. When and ONLY that is obtained we will
members controlled by the same player to obtain more
ranks within Astinus will be banished and shunned upon.
DON'T EVEN THINK OF TRYING.
7.) A sense
of humor is something we look for in recruits, we are a laid
back religion. But when the time comes, even the most laid back has
to be serious.
symbol of Astinus is the great Snow Owl and should be respected
you glance away and turn back to the man you see nothing. The
white light slowly fades and that glow slowly leaves your body. You
a faint voice say, "I am waiting for you, come, join me. Keep that glow
and join the Great Astinus in his battle for neutrality.
to religion table
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is known of Tyrgoth,
and few mortals can claim to have seen him
in his physical form. The only signs of his existence are his armies
loyal followers. Tyrgoth
began his life as a kind god. Slowly, however,
he was twisted into something else entirely. He became bitter,
withdrawn, and alienated his friends, including Asmodeus.
confrontation between these two powerful forces was brewing, and
came to a head when Tyrgoth's
fianc´┐Ż was slain by a soldier of the
Midnight Army. A long and bitter war began between Asmodeus
and for several generations, the fighting was continuous.
Many died, and many suffered, and after a long time, many began to
forget the reasons for fighting. The violence between the two groups
slackened, then ended, and no clear victor could be determined. The
two gods, once friends, now enemies, began to calm, and gradually a
peace between the two developed. Tyrgoth,
however, developed a
general disgust for Takhisis
and her followers. He sees them as sheep,
blind and nave by nature, and treats them with disdain. Although he
never declared a formal war on Takhisis,
he has instructed his zealots
to encourage the followers of the Dragon Goddess to see the truth of
the world, by any means necessary.
his followers to remain neutral to most situations, and
to maintain a certain level of respect for most of the Gods of Clandestine.
He puts great importance on character traits like intellect, level
headedness, and the ability to be devious. Although not truly chaotic,
he expects his followers to have the backbone needed to stand up
in the face of adversity, and he finds compassion and charity
(for anyone other than a member of his religion) to be almost sinful.
He does not encourage open aggression towards others unless provoked.
seeking entrance to Tyrgoth
should inform the religion with a
note (written to Tyrgoth),
make it well known to the realms that
they are seeking Tyrgoth
(by changing your title to something like
"is seeking Tyrgoth").
And they should also approach a member of
SYSTEM OF TYRGOTH:
rank system of Tyrgoth
is slightly different then that of "help rank".
is divided into two armies, that of the Serpent and that of
the Griffon. These armies are distinct, yet co-operative. The
members of the Serpent are more chaotic, more volatile. Those
of the Griffon army are more controlled. Their philosophy can easily
be described, as "the pen is mightier than the sword". Although the
Serpent army is more chaotic, it is not necessarily more aggressive
than the Griffon army, and the Griffon army can be just as volatile
that of the Serpent, but these instances are rare, and can be attributed
to the circumstances within which each army was acting.
to religion table
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ago, before the time of mortals, there was only energy.
Deep into the universe, two suns collided, giving solid form to a new
beings and new forms of life. One such form was a beautiful woman,
gifted with the powers of magic. Secluded into her own corner of space,
she grew lonely. Summoning the power of her magic, she created a new
world and filled it with life and so became the birth of mortals. Many
the world prospered under her watchful eye. She would appear before
mortals on occasion bringing with her gifts and a renewed feeling of
life and all other beings. As with all minds, they all could not be
and some mortals became tainted. Thus the power of her creation went
are truly Lawful Good, loving all others of good
and always willing to help dark and tainted minds. Their happiness and
cheerfulness is so great they always boast of their goddess. The Mystaran
religion believes that you can not have order without "Laws & Rules".
Followers are always watched and monitored to see if their heart and
actions are truly in the helping of others and the ways of serving Mystara.
are always encouraged to seek out the truth and justice of
are encouraged to help those new to our world lest the
fall prey to those of evil intentions.
is a peaceful religion, they view PKing as a means of last
resort. Members do not go out looking for a fight, but in the same
token they will not back down from one if the reasons are honorable.
members will uphold the laws of the Land of Clandestine. This
includes showing Honor to all IMPs.
respect to all Mystaran
officers. i.e. Chosen One, Archon,
all do NOT dishonor Mystara
or her CO, Ayla.
is truly a great goddess and rewards her followers for reminding
others of the greatness of her beliefs and way of life.
to religion table
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with the birth of the gods, there was one born with
knowledge of all things. Though he walks in the shadows and
remains mostly unseen, he is an arrogant and powerful god all the
same. His love for the law and all things good is only surpassed by
his great conceit that he is the one and only. Born shortly after Mystara,
he instantly befriended her and made a pact of eternal alliance.
knows of his followers' thoughts and actions, and resents
obsequiousness. He desires his followers to enlighten others through
actions, not through worshipping or proselytizing. Prospective members
who wish to follow the ways of Nuitari
are expected to demonstrate
their worthiness through their actions. Followers of Nuitari
adhere to three cornerstones:
- Following the law at all times. What is meant here is
not the "letter of the law" but rather the intent of the law:
motto is "Ex Scientia Justitia" which means
"From Knowledge Comes Justice."
- Standing up for what is right; being willing to face
- Seeing a task through to completion. Many tasks
or quests cannot be completed in a matter of minutes, hours,
or even days. Nuitarians
press on as long as is necessary.
Members of Nuitari
do not have a set of strict rules to follow,
but rather are expected to use their intelligence to correctly
deduce the appropriate action in any given situation. Nuitarians
typically avoid members of chaotic religions, but associate with
them on occasion in order to attempt to bring order to the chaos.
attempt to use diplomacy and tactical thinking to maintain
peace between the forces of good and evil, but when diplomacy fails,
they have no fear or hesitation in employing their might to establish
formerly secret Drow society, the Darkness in the Light, advances
the concept that Knowledge is Power.
to religion table
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you are searching the archives of Clandestine your
attention is drawn to a swirl of dust on the horizon. As the dust
draws nearer you see that the dust is actually smoke coming from
the fiery hooves of dreaded Nightmare. Astride this mighty beast sits
a knight of regal bearing. Steam rises from his blood red armor. His
weapon is drawn, wrapped around him from sword to gauntlet is a Cobra.
you, the knight draws the Nightmare to a stop. The snake
coils up his arm as the knight throws his sword at your feet. The
blade impales itself in the ground, showing a blood red crystal upon
Sliding from his horse the knight approaches you. he pulls the helm
from his head, revealing a skeletal face. His voice resounds through
the room. "So you are looking to join one of us." A smile lights his
face. "Better I tell you our tale before I decide you are worthy."
years after the first Gods were born, a vile and sinister
being arose from the pits of Purgatory. Bringing with him legions upon
legions of Undead. Though evil is said to be born of chaos, this is
of the army of Asmodeus.
All followers are organized and loyal. For many
years Asmodeus battled, proving his worth and converting those of evil
souls, until the fateful day he proved himself one of the powerful gods.
Followers flocked to him but few were felt worthy to join the Legion
made an 'agreement' with the goddess Mystara
peace between their religions. He generally gets along well with the
other gods, but, however does not like the arrogance of Nuitari,
therefore ignores his existence.
leans in closer to you, and says "remember these rules if you
feel you are worthy of the Legion of Midnight."
are expected to honor the laws of Clandestine
(But will twist the laws as they see fit, always remaining within the
for the sake of the 'agreement').
WILL follow Asmodeus
will expect to be judged on their actions.
The knight's skeletal face sends a shudder
through you as he smiles.
"And one more thing to remember young one. Not all is what it seems."
With that the a mist starts to surround you blocking your vision. As
mist clears a shadow dragon towers before you. The same smile upon
her lips "Especially in Asmodeus."
With that the mist surrounds you again,
and all is gone.
to religion table
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Shadows of secrecy always surround those who follow the goddess Morrigu;
and what is know by common tongue merely is a collection of myths and murmuring. Those
who seek entrance into her folds enter with only the faith of such common lore.
The Goddess Morrigu is a three-fold goddess, each form representing an aspect of
her dark trinity. Death, War and Pestilence. Followers worship each of her forms, although
they follow one path represented by an individual form. The details of these paths are
shrouded in secrecy from non-members.
The Child represents the innocence of death. An aspect we all must sooner or later face;
As Mystara's frailty during the god wars illustrates, even immortals can perish.
The Goddess is represents War in all of its dark glory. Seen adorned in full battlearmor,
she is seen during the battle admits the chaos; and after, taking things of value from the
slain. Her hand has swayed the outcomes of many a great battle, her motives known only to
those who diligently serve her.
The Shadow Phoenix
Morrigu's last form represents Pestilence; often she is represented by a phoenix of
shadows, rising from the decay of the battlefields. It is this form that is the silent
death. It is the plagues and famines that follow after the bloodshed. The quiet companion
of war spares only a few.
Unlike the other predominate gods in the realms of Clandestine, Morrigu's power is
routed in a symbiotic fashion. That is, she is with her followers at all time, her spirit
intertwined with the member's soul. Those who are drawn to Morrigu often feel the tugging
at their soul; The goddess choosing the next to serve her.
Those who seek entrance into her folds should seek scribe a scroll, and our priest will
contact you with guidance. If you are chosen to follow the goddess, the road has just begun.
Return to religion table
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While the world was new and the gods and goddess fight to gain their places alone through
heritage, deceit or from sheer determination and self reliance two gods emerged along with one
goddess. Instead of seeing each other as an obstacle for their own establishment they used
each other and were used by the others to further their standing as a group rather than as three
competing individuals. Each had their own past and way of doing things but used wisdom rather
than might to overcome the differences within. Seeing that good can take either the forms of
Chaos, Neutrality, or a Lawful nature rather than only one. They realized restraining yourself
to being only one type of person was a restriction on our mind where they want their followers
to be free of mind and follow the path of goodness without restricting themselves to a way of
observing them. Seeing power in unification rather than dividing the followers of goodness apart
from each other they set out to claim those of pure heart under a single banner. Each of the three
bringing their own teaching to the faith but remaining true to a single creed, "Strength in
wisdom and unity".
Lady Tatalia, often appearing in the form of a radiant Celestial, brought chaos to the triad.
Preferring to reveal herself in the dreams and visions of those she chooses she never appears the
same way and never says the same. Appearing as an elegant Lady who speaks in cryptic ways, her
speech is sometimes thought to be lunacy rather than the wisdom unlocked within the enigma by
thought. Known to ride the winds of a torrent for the unpredictable nature she is chaos within
the natural world. Always depicted carrying a kris bladed dagger.
Lord Sindreal brings Neutrality to the trio of deities. He is portrayed in icons and relics
as a dopplegangers carrying four items a scale, a book, a sextant and a crystal. The scale is
always balanced representing the equal balances of chaos and law. The book represents the
knowledge Pantheos orders of its members. A sextant showing that the powers beyond the mortal
realm should set the courses in the paths of our lives and a crystal represents the spectrum
between law and chaos under which we enter as one beam of light which can be split into all
the forms within.
Lord Varix bringing law and order to the Pantheon deities. Portrayed rarely as he wishes
his power to be heard in the voices of those speaking with his authority rather than seen. The
few icons and statues of him he is shown as a scholar with a large blade and a quill. He
prefers to be found in the scrolls and holy documents then presenting him in an obvious way.
Rumored to have appeared to Chosen One inside the body of the temple librarian and from there
helping lay the foundations of Pantheon faith.
Members of Pantheos are to bear all sides of good and can embrace certain aspects from either
deity but must remain true to all of them. Good is the true intention of their hearts as they
seek guidance from their gods and goddess often looking to the starts as a symbol of their
faith. Seeing themselves in them as they look to three bright stars high in the western sky.
Members are to see each other as family, brothers and sisters rather than friends or relmates.
The CO and AN are not exempt, they are equals in faith but their word is law according to their
rank given by the deities. Respect, honor, truth, loyalty and wisdom are the main things that
should be present in the lives of Pantheons. All must have the strength to forgive, even in
war, and must be placed within a circle of peace with others at all times as Tatalia, Varix,
and Sindreal did. That is what they intended to make each other stronger, as therefor the
members of Pantheos shall too. All shall obey and respect each other as a whole and live
within Pantheos as one.
Prospective members must follow these rules:
1. Write a note to Pantheos. This note must contain some background about the player, why
they wish to join, and why they think they are good for Pantheos.
2. Talk to a ranking member of Pantheos letting them know they wish to join.
3. Await the interview (any member of Pantheos who interviews a prospective member must
write a note to the Bishops, Archon, and the Chosen One of Pantheos).
Complete the quest for entry.
The Chosen One
The Pantheos has searched the realm for one to lead their new following. Their Chosen
One speaks as the voice of the Pantheos. Do what the Chosen One asks of you as if
the Pantheos themselves had requested it of you.
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Mercenary is a well disciplined clan that serves the realm through
commissioned assassinations and various other tasks completed or payment.
As a clan, members of Mercenary are very closely bound. The clan is a place
of great variety, made up of many who have chosen to follow a religious
deity, multiple beliefs, and those who choose to follow none. Though its
members spread the categories of evil, good, chaotic, and orderly, as a
clan Mercenary remains completely neutral. Mercenary's greatest strength
Is in it's bond between members. All are great friends who will defend
each other to the last breath. To insure this, none will be admitted who
current members have a problem with in any way.
As a Mercenary, one does not have many rules to follow. However, upon
enshrinement, all must swear an oath to uphold the Code of Mercenary. At
all times the Code must be followed, for to not follow it will result in
trial. The outcome of the trial will determine whetherthe subject is to
be punished, even to the point of demotion or banishment from the clan.
The Code of Mercenary
As a Mercenary, one must always respect their superior officer. Of all
things, showing disrespect is the most despised. A Mercenary has the right
to defend their honor against any who insult them, yet they may not bring
that war to the clan without permission. At all times, every Mercenary stands
for the clan. When speaking, they represent the clan and may NEVER bring
disrespect to Mercenary through foolish words. If a fellow Mercenary requests
help, all who are capable must immediately halt their current tasks and aid
the Mercenary in need. Each Mercenary, even the priests and non-violent, must
be willing to face the enemy if it will bring assistance to those in need.
Tactics of war deemed fair by the Commanding Officer may be utilized but the
practice of those outlawed is strictly forbidden. Mercenary will stand solitary
and remain apathetic of any wars fought between religions unless commanded by
superior officers to do otherwise. Overall, each and every Mercenary must
remain true to their clan and may in no way disgrace it.
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